For some teams Nekhbet Breaker will do slightly less damage up front, but allow for a more efficient DHC.Some supers that work well are SBO (Squigly), Hatred Install (Painwheel), Lenny followed by Argus (Peacock), Magnetic Trap (Robo), Airwulf (Beowulf) Lady of Slaughter can be tricky to DHC from efficiently.Examples: L Beat Extend (Big Band), H Updo (Filia), L Bomber (Double), Napalm Pillar (Parasoul), H Lock N Load (Cerebella), H Brass (Big Band), H Hurting Hurl (Beowulf).Invulnerable or armored assists can really help her out in that regard. Defense: With her only Examples: H Lock N Load (Cerebella), H Beam (Robo), H Brass (Big Band), H Bomber (Double), L George (Peacock), L Shot (Parasoul), H Hurting Hurl (Beowulf).Neutral: Eliza can sometimes struggle to get in and start her pressure, so she likes having a long-range assist that's hard to contest to allow her to close the gap while it dominates neutral.Examples: Cerecopter (Cerebella), H Drill (Fukua), L Bomber (Double), 5HP (Robo), 2HP(Squigly).Lockdown: A good lockdown assist can allow Eliza to transition her pokes into pressure, or improve the risk/reward of her lows.Examples: H A-Train (Big Band), Cilia Clide (Double), L Hurting Hurl (Beowulf), 2HP (Squigly), Excellabella (Cerebella).A low assist or anti-air grab assist can be great to punish them for doing this or prevent them from doing it in the first place. Opening Up Upbackers: Eliza's constant overhead pressure is one of her biggest strengths, which leads many opponents to hold upback to escape her pressure.Eliza can benefit well from any type of assist, but there are four main areas of weakness that she likes having patched up by her assists.
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